Project 35: Generating random numbers
About 2 min
Project 35: Generating random numbers 관련
Hacking with iOS – learn to code iPhone and iPad apps with free Swift tutorials
Learn Swift coding for iOS with these free tutorials – learn Swift, iOS, and Xcode
Project 35: Generating random numbers
Let GameplayKit help you generate random numbers in ways you soon won't be able to live without.
Description
Let GameplayKit help you generate random numbers in ways you soon won't be able to live without.
Setting up | Hacking with iOS
Setting up
Generating random numbers without GameplayKit | Hacking with iOS
Generating random numbers without GameplayKit
Generating random numbers with GameplayKit: GKRandomSource | Hacking with iOS
Generating random numbers with GameplayKit: GKRandomSource
Choosing a random number source: GKARC4RandomSource and other GameplayKit options | Hacking with iOS
Choosing a random number source: GKARC4RandomSource and other GameplayKit options
Shaping GameplayKit random numbers: GKRandomDistribution, GKShuffledDistribution and GKGaussianDistribution | Hacking with iOS
Shaping GameplayKit random numbers: GKRandomDistribution, GKShuffledDistribution and GKGaussianDistribution
Shuffling an array with GameplayKit: arrayByShufflingObjects(in:) | Hacking with iOS
Shuffling an array with GameplayKit: arrayByShufflingObjects(in:)
Wrap up | Hacking with iOS
Wrap up
Need help?
I put together answers for over 600 of the most frequently asked questions I received from readers into one place: the Swift 5 Knowledge Base. It answers basic and advanced questions, and provides lots of free code you can re-use however you please. If you hit problems, try searching there first.
If you're still having problems, you can post to the Hacking with Swift subreddit where you can expect an answer fairly quickly, or you can find me on Twitter where I'll do my best to help.
Project files
The project files for Hacking with Swift are all available on GitHub, where you can view them, fork them, or download them: