What's in the basic template?
What's in the basic template? 관련
Updated for Xcode 15
Tips
You might think this chapter is totally skippable, but unless you're a Swift genius chances are you should read to the end just to be sure.
The basic App template gives you the following:
- .
YourProjectName.swift
. This performs an initial set up, then creates and displays your initial view. - .
ContentView.swift
. This is our initial piece of user interface. If this were a UIKit project, this would be the ViewController class that Xcode gave us. - .
Assets.xcassets
. This is an asset catalog, which stores all the images and colors used in our project. - A group called Preview Content, which contains another asset catalog called Preview Assets. And that's it – it's a pleasingly small amount of code and resources, which means we can build on it.
The part we really care about – in fact, here it's the only part that matters – is ContentView.swift
. This is the main piece of functionality for our app, and it's where we can start trying out various SwiftUI code in just a moment.
First, though: what makes ContentView.swift
get shown on the screen?
Well, if you remember I said that YourProjectName.swift
is responsible for managing the way your app is shown. Obviously it's not actually called that – it will be named according to the project name you chose when creating your poject.
Go ahead and open this file now, and you'll see code like this in there:
@main
struct YourProjectName: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
That code creates a new ContentView
instance (that's the main piece of functionality we'll be looking at soon), and places it inside a window group so it's visible onscreen. It's effectively bootstrapping our app by showing the first instance of ContentView
, and from there it's over to us – what do you want to do?
Open ContentView.swift
and let's look at some actual SwiftUI code. You should see code like this:
import SwiftUI
struct ContentView: View {
var body: some View {
VStack {
Image(systemName: "globe")
.imageScale(.large)
.foregroundStyle(.tint)
Text("Hello, world!")
}
.padding()
}
}
#Preview {
ContentView()
}
That's not a lot of code, but it does pack in a great deal.
First, notice how ContentView
is a struct. Developers familiar with UIKit will know that this is huge – we get to benefit from all the immutability and simplicity of values types for our user interface! Folks who aren't familiar with UIKit… well, just nod and smile – you never knew the pain we used to have.
Second, ContentView
conforms to the View
protocol. Everything you want to show in SwiftUI needs to conform to View
, and really that means only one thing: you need to have a property called body
that returns some sort of View
.
Third, the return type of body
is some View
. The some
keyword was introduced in Swift 5.1 and is part of a feature called opaque return types, and in this case what it means is literally “this will return some sort of View
but SwiftUI doesn't need to know (or care) what.”
Important
Returning some View
means that the body
property will return something that conforms to the View
protocol. You can't forget to return anything at all – the Swift compiler will refuse to build your code.
Fourth, inside the body
property there's a vertical stack of content showing an image and some text.
Fifth, that stack has a padding()
method call below it. In SwiftUI this actually creates a new view with padding around it, rather than changing the existing stack. As a result, we call these modifiers because they create modified content, as opposed to methods. There are also modifiers to make the image scale bigger and change its color.
Finally, below ContentView
is #Preview
, which marks special code to display our view an interactive preview of our view inside Xcode. Right now this creates an instance of ContentView
, but you can customize these if you need to.