How to recommend another app using appStoreOverlay()
About 2 min
How to recommend another app using appStoreOverlay() 관련
SwiftUI by Example
Back to Home
How to recommend another app using appStoreOverlay() | SwiftUI by Example
How to recommend another app using appStoreOverlay()
Updated for Xcode 15
SwiftUI gives us a dedicated modifier that can recommend other apps on the App Store, which is a great way to cross-sell to users – “if you liked this, you’ll also like that”, and so on. This is particularly helpful if you’re using App Clips, where you can recommend the full app from your clip once your user has performed their primary action.
This modifier needs some state to watch that will determine whether the App Store overlay is active or not, along with an SKOverlay.AppConfiguration
that determines which app to recommend.
Important
appStoreOverlay()
is not available on macOS.
For example, this will recommend a particular app when the button is pressed:
struct ContentView: View {
@State private var showRecommended = false
var body: some View {
Button("Show Recommended App") {
showRecommended.toggle()
}
.appStoreOverlay(isPresented: $showRecommended) {
SKOverlay.AppConfiguration(appIdentifier: "1440611372", position: .bottom)
}
}
}
Note
You need to import the StoreKit framework to use SKOverlay
.
Similar solutions…
How to mask one view with another | SwiftUI by Example
How to mask one view with another
How to force one gesture to recognize before another using highPriorityGesture() | SwiftUI by Example
How to force one gesture to recognize before another using highPriorityGesture()
How to synchronize animations from one view to another with matchedGeometryEffect() | SwiftUI by Example
How to synchronize animations from one view to another with matchedGeometryEffect()
How to run code when your app launches | SwiftUI by Example
How to run code when your app launches
How to detect when your app moves to the background or foreground with scenePhase | SwiftUI by Example
How to detect when your app moves to the background or foreground with scenePhase