
A Beginner Developer's Guide to Scrum
A Beginner Developer's Guide to Scrum ę´ë ¨
Let me guess: youâre learning to codeâŚalone.
Youâve been grinding through tutorials. You've built a portfolio site, maybe deployed a few projects on GitHub. And now you're trying to land a job or join a team.
Then the interviews start.
Suddenly, people ask:
- "Are you familiar with Agile?"
- "Have you worked in a Scrum environment?"
- "Whatâs your experience with sprints?"
Cue the imposter syndrome. Because no one teaches this stuff in JavaScript 101. This guide is for you.
Iâll help make the Scrum process - a very common way developers work together - make actual sense. Iâll walk you through the basics, but also tell you what developers actually do, how standups feel when you're new, and whatâs expected of you when youâre no longer coding in a vacuum.
Letâs break it down.
What Even Is Scrum?
Scrum is not a tool. Itâs not a software. Itâs not some elite thing only PMs care about.
Itâs a lightweight framework that helps software teams build things incrementally, together, in short focused cycles called sprints.
Scrum is used by everyone from FAANG teams to indie dev shops because it helps:
- Keep teams aligned
- Deliver working software fast
- Course-correct often
- Spot problems early (before they go nuclear)
Itâs the opposite of the old-school âbuild for a year and pray it worksâ model.
The Three Roles in Scrum (and Who Does What)
Scrum officially defines three roles. Here's what that means in practice:
1. Product Owner (PO)
Think: Vision-holder. They decide what the team builds and why. A product owner:
- Writes user stories (think of these as feature requests written from a userâs point of view)
- Prioritizes the work
- Clarifies what success looks like
- Says âyesâ or ânot yetâ to features
2. Scrum Master (SM)
Think: Air-traffic controller meets therapist. They make sure the process works. The are master Facilitators, like between Dev and POâs. A Scrum Master:
- Facilitates meetings
- Removes blockers (âYour AWS access is stuck? Iâll escalate it.â)
- Coaches the team on Scrum practices
- Doesnât manage people - manages flow
3. Developers (YOU!)
Think: Builders. You write code, test it, ship it, fix it, and improve it. You also:
- Break down stories into tasks
- Pick up work from the team board (like Jira or Trello)
- Communicate progress
- Demo what youâve built at the end of the sprint
You might also work with designers, testers, or DevOps folks - but within Scrum, youâre all âdevelopersâ building a product together.
The Scrum Rhythm: What a Sprint Actually Looks Like

Understanding the Scrum Cycle
So, what does it actually look like when a team uses Scrum to build software?
Letâs walk through a full sprint - not just the buzzwords, but what really happens when a group of humans tries to plan, build, review, and improve together. Think of this as your backstage pass to the rhythm of modern teamwork.
đŚ Step 1: Build and Refine the Product Backlog
Before any coding starts, the team needs to agree on what they might build - not just this week, but in the near future too.
Thatâs where the Product Backlog comes in. This is a big, running list of everything the product might need - features, bug fixes, improvements, ideas, and maybe a few wild dreams. Itâs like the wishlist for the product, but more organized (ideally).
The Product Owner is responsible for maintaining and prioritizing this list. They decide whatâs most important to work on based on customer needs, business goals, and feedback.
But the PO doesnât do this in isolation. Enter the Backlog Refinement meeting.
In these sessions, the Scrum Team - thatâs the PO, the Scrum Master (SM), and the Developers - come together to:
- Review the most important upcoming items
- Clarify any vague or confusing parts of each task
- Break big items down into smaller, buildable pieces called user stories
- Estimate effort (how much time or complexity is involved for each story)
This meeting makes sure the team isnât caught off guard in the sprint - that they understand the work ahead and can actually start sprinting when the time comes.
đ§ Step 2: Sprint Planning - What Are We Building This Time?
Now that weâve got a solid backlog, itâs time to pick what to build right now.
At the start of each sprint (which typically lasts 1 to 4 weeks), the team holds a Sprint Planning meeting. This meeting sets the stage for the entire sprint - itâs like the huddle before the big game.
In Sprint Planning, the team:
- Reviews the top items from the backlog
- Discusses what can realistically be completed based on their availability and capacity
- Chooses a handful of these stories to commit to
- Defines a Sprint Goal - a simple statement that captures the purpose of this sprint
Example
For example, the Sprint Goal might be:
đŻ âAllow users to reset their passwords.â
Every user story chosen should contribute to that goal. The collection of these stories becomes the Sprint Backlog - basically, the to-do list for the sprint.
So when we say:
âThe team selects an ordered list of user stories to comprise the Sprint Backlog for the next sprint, which will be achievable to satisfy the Sprint Goal...â
Weâre really just saying:
đ âPick a realistic number of important tasks that, if completed, will help us hit our target for the sprint.â
Not too vague. Not too ambitious. Just achievable and focused.
âď¸ Step 3: Daily Standups - Stay in Sync
Now the sprint is underway! But how does everyone stay aligned and avoid working in silos?
Thatâs where the Daily Standup comes in. Every day - usually in the morning - the team has a quick check-in (about 15 minutes) where each person answers three questions:
- What did I do yesterday?
- What am I working on today?
- Is anything blocking me? (that is, am I stuck?)
Example
âYesterday I set up the login API integration. Today Iâll work on the UI validation. Iâm blocked on getting access to the staging database â may need help.â
These standups keep the team in sync and surface blockers early so they can be addressed quickly. Theyâre not about micromanaging or showing off. Theyâre about visibility and support.
đ Whatâs a Sprint Burndown Chart?
You might hear your team mention a âburndown chart.â No, this isnât about things going down in flames (hopefully).
A Sprint Burndown Chart is a graph that shows how much work is left in the sprint - day by day.
- The y-axis is the amount of work remaining (often measured in story points or tasks)
- The x-axis is the number of days left in the sprint
The line should ideally trend downward as work gets completed - hence âburning down.â If it flattens out or slopes up, thatâs a red flag that the team might be stuck, behind schedule, or not updating the board.
Think of it as a visual heartbeat of the sprint. You can learn more via a practical example in this video.
đĽď¸ Step 4: Sprint Review - Show What Youâve Built
At the end of the sprint, the team holds a Sprint Review (also called a âdemoâ). This is where you show what was actually built during the sprint.
- The Developers demo working features - live, not just screenshots
- The Product Owner reviews whether the Sprint Goal was achieved
- Stakeholders may ask questions, give feedback, or suggest tweaks
This meeting isnât just for show - itâs a feedback loop. It helps the team validate that what they built is useful, usable, and meets expectations. If changes are needed, those get added to the backlog for future sprints.
đ Step 5: Sprint Retrospective - Look Back to Move Forward
Once the review is done, the team shifts focus from what they built to how they worked together.
Enter the Sprint Retrospective - a meeting to reflect on the process, not the product.
The team discusses:
- â What went well
- â What didnât go so well
- đ What could be improved next time
This isnât about pointing fingers. Itâs about learning, adapting, and continuously improving how the team collaborates.
The Scrum Master often facilitates this meeting and helps turn feedback into action items for the next sprint. For example:
âWe underestimated testing time. Next sprint, letâs budget for QA earlier.â
The best teams take retros seriously. Why? Because even if your code is perfect, your process needs tuning too - and small process changes often lead to big gains.
âťď¸ Scrum Is a Loop
Hereâs the rhythm:
- Plan the sprint
- Check in daily
- Build and demo the product
- Reflect and improve
Then do it all over again - with slightly better coordination and slightly more trust each time.
Itâs not about being fast. Itâs about being intentional, consistent, and collaborative.
Example Sprint
Letâs say, for example, that your team does 4-week sprints. (Keep in mind that Sprints can differ by team, nature of product, release cycles, and so on.)
Hereâs the rough beat:
Week | What Happens (Sprint Ceremonies) | Your Role |
---|---|---|
1 | Sprint Planning | Help estimate effort, pick what to build |
1-4 | Daily Stand ups (15 mins) | Share what youâre doing & any blockers |
1-3 | Development Time | Code, test, commit, fix, push, repeat |
3.5-4 | Sprint Review | Demo what you built |
4 | Sprint Retrospective | Reflect on how the sprint went as a team |
Scrum works in loops. Every 2-4 weeks (depending on your cadence and sprint cycle), your team should have working, demo-able software to show for it - even if itâs small.
And no, itâs not about âspeed.â Itâs about consistency, communication, and collaboration.
Who attends the Ceremonies
Ceremony | Who Attends | Why Theyâre There |
---|---|---|
Sprint Planning | Product Owner (PO), Scrum Master (SM), Development Team | To define what will be delivered and how the work will be accomplished |
Daily Standup | Development Team, Scrum Master (optional), PO (optional) | To sync on progress, share blockers, and coordinate efforts |
Sprint Review | Development Team, Scrum Master, Product Owner, Stakeholders | To demo the work, get feedback, and assess if goals were met |
Sprint Retrospective | Development Team, Scrum Master, Product Owner (optional) | To reflect on the process, identify what worked/what didnât, and improve the next sprint |
Backlog Refinement | Product Owner, Development Team, Scrum Master (optional) | To clarify upcoming stories, estimate work, and prepare for future sprint planning |
Now lets dive deeper and understand practically how each of these ceremonies work:
Standups: Where You Talk Like a Human, Not a Robot
So how does the team actually stay connected day to day? Thatâs where standups come in.
Every morning, your team meets briefly - usually on Zoom or in a circle - and you answer 3 questions:
- What did I work on yesterday?
- What will I work on today?
- Whatâs blocking me? Any impediments?
Example:
"Yesterday I cleaned up the signup validation logic. Today Iâm working on the email verification flow. Iâm stuck on SendGrid config - might need help setting up credentials."
Itâs not about impressing anyone. Itâs about keeping everyone in sync. Some days youâll say, âI spent the whole day debugging a CSS bug that turned out to be a semicolon.â Thatâs okay.
How does it work?
The Scrum Master gathers everyone in a huddle room, the PO and Dev Team included, and opens the the Standup. They are the facilitator of the ceremony. Everyone gets a chance to answer the 3 questions above (usually about 2-5 minutes each). Itâs not a full report - itâs quick. When one person is done, they pass it on to someone else.
This ensures there is team cohesion and transparency.
Here is a video example of a standup.
Sprint Planning
The goal of the planning meeting is to answer the questions âWhat are we going to work on, and how are we going to do it?â It is critical for the team to have a shared goal and a shared commitment to this goal before beginning this ceremony.
Participants should:
- Measure growth
- Sync with the Scrum Master
- Sync with the Product Owner
Sprint planning happens just before the sprint starts, and usually lasts for an hour or two. In this meeting, the team goes over a collection of user stories and discuss, plan, measure, and prioritize. This is where they decide what is going to be in scope for their upcoming sprint cycle.
The Product Owner will have a prioritized view of things in the backlog. They work with the team on each object or customer experience. Together, as a group they go through and make calculations, deciding to what they can commit.
Whatâs a User Story and Why Does It Sound Like a Childrenâs Book?
So you might be wondering: how do you know what to work on? What to build? So much work, so little time? Thats where user stories come in.
In Scrum, teams donât just write vague tasks like âcode the login.â Instead, they write user stories - short, human-centered feature descriptions that describe what the user needs, why they need it, and what success looks like.
Hereâs an example:
As a user, I want to be able to reset my password, so I can access my account if I forget it.
User stories are the scaffolding of teamwork. Theyâre written with empathy, not just efficiency. And each one comes with acceptance criteria - a checklist that clarifies what âdoneâ actually means:
- A âForgot Passwordâ link is visible
- Clicking it shows a form
- An email gets sent with a reset link
Once a story is agreed upon, developers break it down into tasks, like âbuild form,â âhook into backend,â or âhandle email validation.â Itâs collaborative, not prescriptive. And user stories have priority so you know whatâs the most important and whatâs the least.
A helpful rule of thumb many teams use is the Gherkin-style "Given-When-Then" (nic
) format:
- Given some initial context
- When an event occurs
- Then a specific outcome should happen
This ensures that everyone - devs, testers, and product owners - shares the same understanding of behavior and expectations.
Here is a great video example thats outlines how to draft effective and powerful user stories.
What Counts as âDoneâ? Definition of Done and Why Itâs Important
Now you might be wondering - how do I know when a task is done and can be closed out?
The Definition of Done is a type of documentation in the form of a team agreement. The Definition of Done identifies the conditions that need to be achieved in order for the product to be considered done (as in potentially shippable).
This is how we know that we "did the thing right". Meaning, we built the correct level of quality into the product. The Definition of Done is not the same as the acceptance criteria, which are written by the product owner to help us know we did the "right thing".
Every team has a Definition of Done - itâs not just âI pushed code.â It could mean:
- Code is written
- Reviewed by a peer
- Merged into main
- Tested on staging
- Possibly deployed
This clarity keeps teams honest and accountable. No âit works on my machineâ energy here. The DoD sets a quality bar. It prevents ambiguity, rework, and âit works on my machineâ moments. When every card on the board passes the same finish line, teams move faster - and trust each other more.
Everyone should know what done is in a team. Either its Done as per DoD standards or its not.
Here is a beautiful video highlighting the impotence of DoD.
Demos, Retros, and Saying the Hard Things
Once youâve built the product, then comes demos (showcasing your work) and retros (analysis as a team on what when well and what areas to improve on).
In the retro, everyoneâs encouraged to speak up:
- What went well?
- What didnât?
- What should we try next time?
Example:
âWe missed a lot of stories because we didnât account for testing time. Maybe we buffer next sprint with fewer tasks.â
The goal is not to blame - itâs to improve. Over time, this feedback loop becomes gold. The Scrum Master usually facilitates, collects feedback (via tools like Parabol, Miro, or sticky notes), and helps turn insights into actionable experiments for the next sprint.
Over time, retros become the heartbeat of team evolution.
Here is a video highlighting the importance of a Retro and Sprint Review.
đ§ Why Retrospection Matters More Than You Think
The Sprint Retrospective is more than just another meeting. Itâs a mirror for your team - a safe, structured space to pause, reflect, and improve together.
You discuss:
- â what went well
- â what did not go well
- đ what could we do better next time
Great teams don't just deliver great software, they continually deliver better ways of working.
This is why many experienced Scrum practitioners consider the retro to be the most important event in Scrum. Code is deployed once, but process improvements grow exponentially, sprint after sprint.
Tools You Might Encounter
Scrum doesnât require software, but real-world teams use a variety of tools:
- Jira - Tracks sprints, issues, velocity
- Trello - Simple board, good for small teams
- Slack - Where standups often happen if async
- Notion / Confluence - Docs, retros, notes
- GitHub Projects - Lightweight planning for devs
Donât worry if youâre not fluent in these yet. Theyâre tools - youâll learn them on the job.
If Youâre Preparing for a Job, Hereâs What You Can Do
- âď¸ Practice writing user stories from your side projects
- đ§Ş Run a mini-sprint: Plan your weekend project, set goals, and âreviewâ it at the end
- đ¤ Contribute to an open-source project that uses Scrum or Agile workflows
- đ§ž Write about what you learned - maybe as a tutorial (hint hint)
Final Thoughts
So to recap, Scrum is a simple yet powerful way for teams to work together, stay organized, and deliver results quickly. It runs in short cycles called sprints, where the team plans what to do, checks in daily, shows their progress at the end, and reflects on how to improve.
The four key ceremonies - Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective - help keep everyone aligned and focused. With clear roles and regular feedback, Scrum makes it easier to handle changes, solve problems early, and continuously get better as a team.
But scrum isnât a magic spell. Itâs just a way for humans to build complex things - together - without falling apart.
You donât need to be a Scrum Master. You donât need a certification. But if you understand how sprints work, whatâs expected of you, and how to show up to meetings with clarity and candor, youâre 10 steps ahead of most.
Scrum helps teams talk, plan, build, and learn. And now? You can too.
If you liked this, please do share. You never know who it might help out.
Until thenâŚkeep learning, unlearning, and relearning!!!