
Splash Screen: The First Impression
Splash Screen: The First Impression 관련
A splash screen (or launch screen) is the first screen users see when they open your app. It provides a branded experience while the app initializes resources. The flutter_native_splash
package simplifies creating native splash screens for Flutter apps.
pubspec.yaml
Configuration for flutter_native_splash
flutter_native_splash:
color: "#FFFFFF"
image: assets/images/app_logo.png
android: true
android_gravity: center
fullscreen: true
ios: true
Here’s what’s happening:
flutter_native_splash:
: The root key for theflutter_native_splash
package configuration.color: "#FFFFFF"
: Sets the background color of the splash screen. Here, it's set to white.image: assets/images/app_logo.png
: Specifies the path to the image that will be displayed on the splash screen. In this case, it's the application's logo.android: true
: Enables splash screen generation for Android.android_gravity: center
: For Android, this centers the splash image on the screen.fullscreen: true
: Makes the splash screen appear in fullscreen mode, without status or navigation bars.ios: true
: Enables splash screen generation for iOS.
Generating the Splash Screen
After configuring pubspec.yaml
, run the following command in your terminal: dart run flutter_native_splash:create
. It processes the configuration and generates the native splash screen files (for example, launch images, drawables) in the respective Android and iOS project folders, ensuring they are properly integrated into the native launch process.
Screenshots from the App


Keep in mind that the output quality can vary depending on the AI model you’re using. The same applies to YouTube links and image URLs - sometimes they work perfectly, and other times they may not. So if something doesn’t work as expected, it’s not necessarily on your end.
Also, remember there are so many ways to achieve this and you don’t necessarily use to use this method. I’ll provide some other resources you can check out below. You can use systemInstructions
instead of defining constraints in text the way I did it.