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How to tile an image

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How to tile an image | SwiftUI by Example

How to tile an image

Updated for Xcode 15

If SwiftUI is asked to make an image view take up more space than the image was designed for, its default behavior is to stretch the image so that it fits the space you've asked for. However, it doesn't need to be that way: it can also tile the image, i.e. repeat it horizontally and vertically so the space is fully filled.

The key is to use the resizable() modifier with its resizingMode parameter. This can be either .stretch (the default) or .tile, with .tile being what you're looking for.

In code it looks like this:

Image("logo")
    .resizable(resizingMode: .tile)

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A phone showing tiled images of the Hacking With Swift logo.
A phone showing tiled images of the Hacking With Swift logo.

If you only want to tile part of the image – leading one or more edges fixed to the image view's edges – you can provide edge insets to the first parameter, like this:

Image("logo")
    .resizable(capInsets: EdgeInsets(top: 20, leading: 20, bottom: 20, trailing: 20), resizingMode: .tile)

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A phone showing tiled images of a slightly cropped Hacking With Swift logo.
A phone showing tiled images of a slightly cropped Hacking With Swift logo.
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