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Day 59

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Day 59 관련


100 Days of Swift - Day 59

Milestone: Projects 13-15

Milestone: Projects 13-15

I don’t know what you’ll go on to do once you reach the end of these 100 days. Maybe you’ll go on to make your own games, maybe you’ll join a company that specializes in Core Image work, or maybe you’ll create your own app that uses collection views and animations to build something new.

This uncertainty is part of why the 100 days curriculum is so varied – I try to cover a little bit of everything so you’re able to say you have some experience no matter where you end up working.

But the main reason we cover so much ground is because I want to inspire in you a desire to keep learning about iOS, because it’s a marvelously powerful ecosystem where so many extraordinary frameworks lie at our fingertips it can be hard to know where to start. As Anthony J. D'Angelo once said, “develop a passion for learning – if you do, you will never cease to grow.”

Today we’re going to be reviewing what has been covered in projects 13, 14, and 15, and you’ll also be faced with a fresh challenge to write a new app from scratch. While you tackle it, please keep in your head that passion for learning, because you’re growing as a developer all the time.

Today you have three topics to work through, one of which of is your challenge.

What you learned

What you learned
100 Days of Swift - Day 59 - What you learned

What you learned

Project 13 was a trivial application if you look solely at the amount of code we had to write, but it’s remarkable behind the scenes thanks to the power of Core Images. Modern iPhones have extraordinary CPU and GPU hardware, and Core Image uses them both to the full so that advanced image transformations can happen in real time – if you didn’t try project 13 on a real device, you really ought to if only to marvel at how incredibly fast it is!

You also met UIKit’s animation framework for the first time, which is a wrapper on top of another of Apple’s cornerstone frameworks: Core Animation. This is a particularly useful framework to get familiar with because of its simplicity: you tell it what you want (“move this view to position X/Y”) then tell it a duration (“move it over three seconds”), and Core Animation figures out what each individual frame looks like.

Here are just some of the other things you’ve now learned:

  • How to let the user select from a range of values using UISlider.
  • How to move, rotate, and scale views using CGAffineTransform.
  • Saving images back to the user’s photo library by calling the UIImageWriteToSavedPhotosAlbum() function.
  • Create Core Image contexts using CIContext, and creating then applying Core Image filters using CIFilter.
  • Changing sprite images without moving the sprite, using SKTexture.
  • Cropping a sprite so that only part of it is visible, using SKCropNode.
  • More SKActions, including moveBy(x:y:), wait(forDuration:), sequence(), and even how to run custom closures using run(block:).
  • The asyncAfter() method of GCD, which causes code to be run after a delay.
  • Plus you had more practice using UIImagePickerController, to select pictures from the user’s photo library. We’ll be using this again – it’s a really helpful component to have in your arsenal!

Key points

Key points
100 Days of Swift - Day 59 - Key points

Key points

here are three pieces of code I’d like to revisit briefly, just to make sure you understand them fully.

First, I want to look more closely at how closure capturing works with asyncAfter(). Here’s some code as an example:

DispatchQueue.main.asyncAfter(deadline: .now() + 1) { [unowned self] in
    self.doStuff()
}

The call to asyncAfter() needs two parameters, but we pass the second one in using trailing closure syntax because it’s clearer. The first parameter is specified as a DispatchTime value, which is the exact time to execute the code. When we specify .now(), Swift is smart enough to realize that means DispatchTime.now(), which is the current time. It then lets us add 1 second to it, so that the finished deadline ends up being one second away from now.

Then there’s the [unowned self]. This is called a capture list, and it gives Swift instructions how to handle values that get used inside the closure. In this case, self.doStuff() references self, so the capture list [unowned self] means “I know you want to capture self strongly so that it can be used later, but I want you not to have any ownership at all.”

If the closure runs and self has become nil for some reason, the call to self.doStuff() will crash: we told Swift not to worry about ownership, then accidentally let self get destroyed, so the crash is our own fault. As an alternative, we could have written [weak self], which would capture self in the closure as an optional. With that change, you’d need to run this code instead:

self?.doStuff()

Closure capturing can be a complicated topic. In this case, [unowned self] isn’t really even needed because there’s no chance of a reference cycle: self doesn’t own DispatchQueue.main, so the reference will be destroyed once the closure finishes. However, there’s no harm adding [weak self], which is why I often include it.

The second piece of code I’d like to review is this, taken from project 15:

UIView.animate(withDuration: 1, delay: 0, options: [], animations: {
    switch self.currentAnimation {
    case 0:
        break

    default:
        break
    }
}) { finished in
    sender.isHidden = false
}

At this point in your Swift career you’ve seen several functions that accept closures, but this one takes two: one is a set of animations to perform, and one is a set of actions to run when the animations have completed. I didn’t include closure capturing here because it isn’t needed – the animation closure will be used once then destroyed.

I don’t want to sound like a broken record, but: if you use [weak self] when it isn’t needed, nothing happens. But if you don’t use it and it was needed, bad things will happen - at the very least you’ll leak memory.

The final piece of code to review is this, also taken from project 15:

self.imageView.transform = CGAffineTransform(rotationAngle: CGFloat.pi)
self.imageView.transform = CGAffineTransform.identity

There are a few things in there that I’d like to recap just briefly:

  1. The self is required when accessing imageView, because we’re inside a closure and Swift wants us to explicitly acknowledge we recognize self will be captured.
  2. The CGFloat.pi constant is equal to 180 degrees, and it also has equivalents in Float.pi and Double.pi – this is just to save you having to typecast values.
  3. The identity matrix, CGAffineTransform.identity, has no transformations: it’s not scaled, moved, or rotated, and it’s useful for resetting a transform.

Challenge

Challenge
100 Days of Swift - Day 59 - Challenge

Challenge

Your challenge is to make an app that contains facts about countries: show a list of country names in a table view, then when one is tapped bring in a new screen that contains its capital city, size, population, currency, and any other facts that interest you. The type of facts you include is down to you – Wikipedia has a huge selection to choose from.

To make this app, I would recommend you blend parts of project 1 project 7. That means showing the country names in a table view, then showing the detailed information in a second table view.

How you load data into the app is going to be an interesting problem for you to solve. I suggested project 7 above because a sensible approach would be to create a JSON file with your facts in, then load that in using contentsOf and parse it using Codable. Regardless of how you end up solving this, I suggest you don’t just hard-code it into the app – i.e., typing all the facts manually into your Swift code. You’re better than that!

Go ahead and try coding it now. If you hit problems, here are some hints:

  • You should create a custom Country struct that has properties for each of the facts you have in your JSON file. You can then have a [Country] array in your view controller.
  • When using a table view in your detail view controller, try setting the numberOfLines property of the cell’s text label to be 0. That ought to allow the cell to fill up to two lines of text by default.
  • Don’t forget all the little UI touches: adding a disclosure indicator to the countries table, adding titles to the navigation controller, and so on. You could even add an action button to the detail view that shares a fact about the selected country.

Note

Don’t worry if you don’t complete challenges in the day they were assigned – in future days you’ll find you have some time to spare here and there, so challenges are something you can return back to in the future.


이찬희 (MarkiiimarK)
Never Stop Learning.